This is a very tight and well thought out set of instructions. I might look like I know what I'm doing once I get the qual for these. Thank you.I'd like to add, in no particular order, regarding the Cereal Bar Game:
(This turned out longer than I had planned, and also I wanted to mention I am far from perfect at this, but I think there are some things I figured out that can help.)
* Try to stack commands (multiple moves in one command), if at all possible tell the follower what to do and then what to do next so they don't burn a turn with only 3-4 moves instead of 14 or 15.
Try to have the "correct" next command in the queue and pay attention to how fast the follower is accepting commands. If you get a move behind it's really easy to spend the entire game trying to fix it, and if they try to get a new command and there isn't one it ends their turn.
* Try to be as specific as possible, like "3 blue +" instead of "the blue card."
Remember that turns count as moves, try reminding people they can back up and turn instead of turn turn turn move move turn turn.
* You don't have as much time as you think, you have to direct yourself *and* the follower. I try to send them a message first before I move because their move is more useful than mine.
Remind yourself to double-check both color and shape. On some of the overhead maps it's hard to see the difference between some symbols, and some will be blocked by landforms or trees or whatever.
If you're done with your tasks early, you can end your turn and shave 20 seconds off the length of the game, or if you're just "passing" a turn (I can't imagine doing that, though).
* You can't see if there are commands in the queue, so keep an eye on your move count and on your last move hit the finish and get button to see if there's a new command. If you hit it at the beginning of the move and there's no new command, it ends your turn.
The leader can see the overhead map and your screen, so if you can "park" facing a group of cards they can see what you see.
* You have very little time to move when you consider that you have to read the command, look at your screen, orient yourself, and then calculate how to move while wasting as few turns as possible.
* Getting around obstacles sometimes takes longer than selecting and deselecting a card or two. I've found sometimes it's better to run over a pair of cards twice than go around a tree to get to the other side.
The leader can't hear back from you, so you have to trust their plan. Don't volunteer extra cards because you think they will help, *but* as I said you can place yourself so they see better (don't run too far away from where they tell you to stop, though).
* Know left from right. I mean, everyone makes a mistake here or there, but my worst runs often hinge on this one. I am not even joking.
* Not every game is going to go great, some of this depends on luck. I had one where both players were trapped in a grove. I had one where we had only one "1" card at a time and they would be on opposite ends of the map. Try not to quit form frustration, it will hopefully even out.
If your timer is running out, don't quit. Go ahead and submit (confirmed this with @Cereal Bar yesterday) early and mention it in the optional feedback, it will still link to the game you were playing (I wouldn't do this unless you're really about to run out, though, because why add complexity?).
But most of all, good luck!
I'm doubling down on "anticipate the facing of the character after part of a move for the next instruction" and adding "use landmarks and try to use simple names for them" like "red roof house" or "wood tower" or "windmill house."This is a very tight and well thought out set of instructions. I might look like I know what I'm doing once I get the qual for these. Thank you.
I was referring to the command being "walk around the map a few times" If that was the literal command then why I said it was like the person didn't care/try. Otherwise omg yes I know I had several times the cards needed were on the total opposite side of the map. Or just the sets were so far dispersed with lots of obstacles. I wasn't trying to say those who were getting confused (myself included a few times) or who were trying and not getting any where or even those who got overwhelmed were not caring, it was again if they literally just said go do whatever and not even try.There's a bit of a luck factor when it comes to the card distribution.
|Title: Study Screener for Well-Being MUST be 18-30 years old (US only)(~ 2 minutes) | PANDA|
Requester: Susan Mangan [A3DJJ8EFFLVXXF] (Req TV): $26.00/hr/hr
(TO): [Pay: N/A] [Fair: N/A] [Comm: N/A] [Fast: N/A]
Description: Read a screener for a new study on well-being! Must be 18-30 years old, ~2 minutes
Time: 30 minutes(s)
HITs Available: 1
Qualifications: Exc: [-511543520-127080] DoesNotExist ; Total approved HITs GreaterThanOrEqualTo 50; HIT approval rate (%) GreaterThanOrEqualTo 80; Location In US;
Ah didn't run into that, worst I've gotten is getting no commands for the first three rounds. Just finished a 16 set game to round out the batch though =) I'm content now. Also apparently I quoted the wrong person with that comment, I think it was meant for mero, maybe I'm off in 3 pink diamond land.I was referring to the command being "walk around the map a few times" If that was the literal command then why I said it was like the person didn't care/try. Otherwise omg yes I know I had several times the cards needed were on the total opposite side of the map. Or just the sets were so far dispersed with lots of obstacles. I wasn't trying to say those who were getting confused (myself included a few times) or who were trying and not getting any where or even those who got overwhelmed were not caring, it was again if they literally just said go do whatever and not even try.
|Title: Message Framing Strategy in the Charity Sector | PANDA|
Requester: Rahul Govind [AKJL5M5R0NRRT] (Req TV): $12.59/hr/hr
(TO): [Pay: 3.40] [Fair: 5.00] [Comm: 1.00] [Fast: 5.00]
Description: The survey is about your opinion on the campaign messaging strategy for environmental issues.
Time: 1 hour(s)
HITs Available: 1
Qualifications: HIT approval rate (%) GreaterThan 95; Location EqualTo US;